Files
GdCpp12/include/CSQLite/CSQLiteDB.h

225 lines
6.3 KiB
C++

#ifndef CSQLITEDB_H
#define CSQLITEDB_H
#include "sqlite3.h"
#include "CSQLiteException.h"
#include "GdCPP_Exports.h"
class GDCPP_API CSQLiteDB
{
friend class CSQLiteStatement;
public:
/// 构造一个实例,未打开数据库
CSQLiteDB() noexcept
: dbErrCode(0)
, mpSQLite(nullptr)
{
}
/**
* @brief Open the provided database UTF-8 filename.
*
* @param[in] apFilename UTF-8 path/uri to the database file ("filename" sqlite3 parameter)
* @param[in] aFlags flags for sqlite3_open_v2()
*
* 尽量使用后面的openRW()或openRO()
*/
int open(const char* apFilename, const int aFlags) noexcept;
int open(const std::string &apFilename, const int aFlags) noexcept;
inline int openRW(const char* apFilename){
return open(apFilename, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE);
}
inline int openRW(const std::string& apFilename) {
return open(apFilename, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE);
}
inline int openRW(const std::filesystem::path& apFilename) {
return open(apFilename.string(), SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE);
}
inline int openRO(const char* apFilename){
return open(apFilename, SQLITE_OPEN_READONLY);
}
inline int openRO(const std::string& apFilename) {
return open(apFilename, SQLITE_OPEN_READONLY);
}
inline int openRO(const std::filesystem::path& apFilename) {
return open(apFilename.string(), SQLITE_OPEN_READONLY);
}
int openInRam(const char* apFilename);
/**
* @brief Close the SQLite database connection.
*
* All SQLite statements must have been finalized before,
* so all Statement objects must have been unregistered.
*
* @warning assert in case of error
*/
virtual int close();
virtual ~CSQLiteDB()
{
close();
}
int errcode() {
return sqlite3_errcode(mpSQLite);
}
const char* errmsg() {
return sqlite3_errmsg(mpSQLite);
}
/**
* @brief Set a busy handler that sleeps for a specified amount of time when a table is locked.
*
* This is useful in multithreaded program to handle case where a table is locked for writing by a thread.
* Any other thread cannot access the table and will receive a SQLITE_BUSY error:
* setting a timeout will wait and retry up to the time specified before returning this SQLITE_BUSY error.
* Reading the value of timeout for current connection can be done with SQL query "PRAGMA busy_timeout;".
* Default busy timeout is 0ms.
*
* @param[in] aBusyTimeoutMs Amount of milliseconds to wait before returning SQLITE_BUSY
*
* @throw CSQLiteExceptionin case of error
*/
void setBusyTimeout(const int aBusyTimeoutMs);
/**
* @brief Shortcut to execute one or multiple statements without results.
*
* This is useful for any kind of statements other than the Data Query Language (DQL) "SELECT" :
* - Data Manipulation Language (DML) statements "INSERT", "UPDATE" and "DELETE"
* - Data Definition Language (DDL) statements "CREATE", "ALTER" and "DROP"
* - Data Control Language (DCL) statements "GRANT", "REVOKE", "COMMIT" and "ROLLBACK"
*
* @see Statement::exec() to handle precompiled statements (for better performances) without results
* @see Statement::executeStep() to handle "SELECT" queries with results
*
* @param[in] apQueries one or multiple UTF-8 encoded, semicolon-separate SQL statements
*
* @return number of rows modified by the *last* INSERT, UPDATE or DELETE statement (beware of multiple statements)
* @warning undefined for CREATE or DROP table: returns the value of a previous INSERT, UPDATE or DELETE statement.
*
* @throw CSQLiteExceptionin case of error
*/
int exec(const char* apQueries);
/**
* @brief Shortcut to test if a table exists.
*
* Table names are case sensitive.
*
* @param[in] apTableName an UTF-8 encoded case sensitive Table name
*
* @return true if the table exists.
*
* @throw CSQLiteException in case of error
*/
bool tableExists(const char* apTableName);
/**
* @brief Return raw pointer to SQLite Database Connection Handle.
*
* This is often needed to mix this wrapper with other libraries or for advance usage not supported by SQLiteCpp.
*/
inline sqlite3* getHandle() const noexcept // nothrow
{
return mpSQLite;
}
inline bool isOpened()
{
return mpSQLite!=nullptr;
}
int dbErrCode;
std::string dbErrMsg;
private:
/// @{ Database must be non-copyable
CSQLiteDB(const CSQLiteDB&);
CSQLiteDB& operator=(const CSQLiteDB&);
/// @}
/**
* @brief Check if aRet equal SQLITE_OK, else throw a CSQLiteException with the SQLite error message
*/
inline void check(const int aRet) const
{
if (SQLITE_OK != aRet)
{
throw CSQLiteException(mpSQLite, aRet);
}
}
protected:
sqlite3* mpSQLite; ///< Pointer to SQLite Database Connection Handle
std::string mFilename; ///< UTF-8 filename used to open the database
public:
// 获取数据库文件名
const std::string& getFilename() const
{
return mFilename;
}
// 以下与事务相关
// 标记是否启动了事务。true未启动事务
bool bInTransaction = false;
inline bool startTransaction()
{
ASSERT(!bInTransaction);
ASSERT(isOpened());
try
{
exec("BEGIN TRANSACTION");
bInTransaction = true;
return true;
}
catch (CSQLiteException&)
{
return false;
}
}
inline bool Rollback()
{
ASSERT(bInTransaction);
ASSERT(isOpened());
try
{
int ret = exec("ROLLBACK");
bInTransaction = false;
return true;
}
catch (CSQLiteException&)
{
return false;
}
}
inline bool Commit()
{
ASSERT(bInTransaction);
ASSERT(isOpened());
try
{
int ret = exec("COMMIT");
return true;
}
catch (CSQLiteException&)
{
return false;
}
}
};
#endif // CSQLITEDB_H